One of its most powerful passives, Devouring Blaze, was heavily nerfed. Some also think that this will only make Vulnerable damage more overcentralizing, as it's still a very powerful mechanic, you'll now just need even more of it.įinally, the changes to the Sorcerer were seen as almost laughably unfair. However, not enough was done to compensate for this, so many believe combat will now feel more sluggish. This was seen as particularly frustrating, as it would make running Helltides much less worthwhile and much more time-consuming.įurthermore, the Diablo 4 devs made significant overall decreases to Vulnerable and Critical Strike damage in item affixes, as builds were essentially mandated to center around these stats due to how powerful the mechanics were. The cost to open Tortured Gift of Mysteries chests, found in Helltide events, was increased by over 40%, and Helltide enemies were made to be higher level. RELATED: Diablo 4: How To Get All Mounts In The Game It's a lot to get through, but the major points of contention on Reddit were that the game was overall made to feel even grindier and slower than it already was, many requested quality-of-life features were missing, and the Sorcerer, which is considered by many to be the weakest class in the game, was nerfed even further. Blizzard just recently dropped the 1.1.0a update for Diablo 4, setting the game up for the launch of its upcoming first season, Season of the Malignant, which is set to drop on July 20, and after reading the very long and detailed patch notes, most of the online fanbase was disappointed to learn that this update not only failed to address many of the community's major concerns, it further exacerbated others.
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